Like a lot of developers experimenting with large language models (LLMs), I ran into a common problem: I wasn’t sure which LLM to use for code generation. Some models seemed to excel at performance, others at documentation. Some were more secure, others more adaptable. But evaluating them side-by-side was tedious. Copy-pasting outputs into an editor... Continue Reading →
AP Statistics & Warhammer
I have one kid who is insanely interested in Warhammer. This is a Dungeons & Dragons-like game where armies battle each other. Things have evolved since my DnD days. There are units that kids buy for hundreds of dollars, and have long-running fights (and arguments) over which army is better. The same kid is starting... Continue Reading →